Heroics
From Antiflux Wiki
Heroic Dungeons
Heroic dungeons provide nourishment in the form of gear and Primal Nethers. If you want to try running one with the guild, here is a list of people with keys.
Hellfire Citadel (Ramparts, Blood Furnace, Shattered Halls) - Thrallmar
Coilfang Reservoir (Slave Pens, Underbog, Steam Vaults) - Cenarion Expedition
Auchindouin (Crypts, Tombs, Shadow Lab, Seth Halls) - Lower City
Tempest Keep (Mechanar, Botanica, Arcatraz) - Sha'tar
Caverns of Time (Durnholde, Black Morass) - Keepers of Time
These people are of unknown status:
Here is a suggested order of difficulty for the heroic dungeons, via a forum post somewhere, with tips:
Easy: Pens, Vaults, Mech, Ramps(1), Crypts Easy-Medium: Underbog(2), Seth Halls, Furnace(3) Medium: Botanica(4), Shadow Lab, Arcatraz (5) Medium-Hard: Durnholde, Mana-Tombs (6) Hard: Black Morass (7), Shattered Halls (8)
(1) Don't bring more than 1 melee DPSer, it's not worth the pain on Omor. (2) Bring somebody that can CC elementals, eg hunter, warlock, or even mage (snare kiting). Can be done without, just painful (3) Bring somebody that can CC things in combat for Broggok. Also have either a hunter or warlock in group for megahit demon packs before Kel'dan, which are nerfed in 2.1. (4) AR on the tank for robot pulls- amended in 2.1. Some form of defensive dispel (priest, paladin, felhunter) is required for 1st boss. 3rd boss (Thorngrin the Tender) is doable but a major pain and not really worth the effort, fixed in 2.1. Shadow Priests trivialize much of the instance. (5) Zereketh is very hard and SR on the tank is recommended. Bring 2 healers for Skyriss. (6) SR on the tank for Pandemonius. Melee DPS is largely a liability on both Pandemonius and Shaffar. Bring tons of DPS for Shaffar, requirements hopefully eased in 2.1. (7) Bring tons of DPS. (8) Have 2 or more players who can CC. Bring a paladin, Limited Invulnerability Potions, or a group with KTM and impeccable tricky aggro control for the second boss, hopefully fixed in 2.1.